Blockland Forums > Suggestions & Requests

Optimize Blockland Shaders FFS

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Demian:


--- Quote from: BDX777 on July 01, 2013, 10:48:07 AM ---No I mean when the dynamic light entity is still for 30 seconds, it would slow down re-calculation dramatically (Probably by %95) and act as a pre-rendered shadow. Only updating when reset with the wrench, unless the player has told it to update every second.

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Rather than slowing down recalculation simply baking the shadow making it static is a better idea. Forcing recalculation would also be neat. Great idea.


--- Quote from: BDX777 on July 01, 2013, 10:48:07 AM ---No I was just pitching another idea, the ability to use your wrench on the pre-baked sun rays and adding a light from the ambient light addon making it look like the sunlight is bouncing off of everything.

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That would be kind of pointless. The sun ray would be a DTS shape with doesn't collide with zones or bricks so you can just add a brick inside the DTS shape and give that light. It would also work with zones and that vampire thing.

The bottom line is Badspot has showed 0 interesting in doing any of this.

Swollow:

tl;dr

you can't just continue to optimize things until it has no performance drop and looks amazing, there are limits, specifically engine limits


BDX777:


--- Quote from: Demian on July 01, 2013, 10:55:26 AM ---Rather than slowing down recalculation simply baking the shadow making it static is a better idea. Forcing recalculation would also be neat. Great idea.
Maybe you put a pseudo-dynamic light on the brick and then tell it to bake. I'm thinking of hard shadows, though... Like the ones in Perfect Dark XBLA.

You know eventually we're gonna have to move onto a multicore engine, or atleast modify torque to utilize all that cold metal swagger inside your computer.

I'm thinking maybe Badspot should make a prototype mod for Doom 3


That would be kind of pointless. The sun ray would be a DTS shape with doesn't collide with zones or bricks so you can just add a brick inside the DTS shape and give that light. It would also work with zones and that vampire thing.
Not as a brick, just as an object you can wrench, you know you can build inside of water and GSF terrain. (Except for the 4x4 Modular terrain for some odd reason)

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--- Quote from: swollow on July 01, 2013, 11:20:00 AM ---tl;dr
Well get out

you can't just continue to optimize things until it has no performance drop and looks amazing, there are limits, specifically engine limits
UDK is free to use and only costs $100 for a license.
I believe Id Tech 4 is now open source

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AromaniaFTW:

bdx can you troll somewhere else other than S&R you loser

BDX777:


--- Quote from: AromaniaFTW on July 01, 2013, 11:38:42 AM ---bdx can you troll somewhere else other than S&R you loser

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Make a post about the topic, jackass.

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