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Blocky999's VCE CRPG (Help me out!)

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Gen. Hothauser:


--- Quote from: BlockoBlocko on July 24, 2013, 03:31:46 AM ---I made the bank theme and the grocery store theme.

I hope you like it.

--- End quote ---

Yup.


We will also be playing music anywhere possible, just for effect.

Gen. Hothauser:

Wow guys, I'm sorry about not updating.  I've done a lot, and have a new development that you guys will like.  I call it Interactive Bots.  This is an upgrade to my click-a-restaurant-bot thing, these bots will walk around as if controlled by AI (kind of), will drive cars and buses, creating traffic and a public bus system for the poorer folks, and will play a talking face animation when clicked on.  This is a new concept that a friend came up with today (the walking around bit), and I am expanding on that with the talking and buses thing.  If someone could make a better bus than we currently have, that would be great!

I'll see if I can get a video up about it!

[edit]

Currently, I have a bot that walks in a square, can double back on a certain side of the square, and can enter a building with a door.  When you click on it, it says "what?" and plays a mouth animation that is rather angry.  I currently am only using ACM city for easy load-up.  I also have a bot that drives an Astos in a square rather aggressively and illegally (this will be refined).  Vote in the poll for what I should make next!

[edit]

I am doing this by placing event bricks at the corners of city blocks and in intersections that use bot>gotobrick to move to the next corner brick or intersection.  If there are obstacles, like the fire hydrant in ACM city, there is a brick next to it so the bot dodges the obstacle.  I will in the future make bots randomly pause to look around, just for fun.  I have no idea if this would be a plausible idea or purposeful, but I'd like to see if I can get a bot to drive, park, and get out.

Gen. Hothauser:

I tried out some of my ideas, and they worked rather well.  I worked on the streets of the city, and added traffic lights that function.  They use VCE For loops with relay checks for good consistency.  Also, when a red light appears, if you go into the intersection, you will receive a fine of $50 for running a red.  My original intention was to have a cop and cupcar spawn nearby when someone runs a red, and have that cop chase the person, but I could neither come up with the situation for resolution, nor could I get the cop to work because of namedbrick>bot limitations.

Buses are a bit glitchy because the current method does not allow buses to form a line behind other cars at red lights, and I am looking into a solution for this.  If all else fails, I still have the monorail.

I took a couple videos of the traffic lights and facial animation for bots, but my mom accidentally sprayed out Verizon box that connects everything in our house (TV, Internet, wifi), so I can't pull the videos off of my computer.  We'll get that fixed soon, then I'll upload them.

My next step is to finish all of the intersections in the city, then do work on the business area, then finish the diagonal road, then place down all foundations for buildings. 

Georges:

Holy crap this looks awesome. I had the same idea for buses, and even worked on a bus system once, but I could never get the bus to drive in a straight line. :/

Gen. Hothauser:


--- Quote from: Georges on September 08, 2013, 05:03:45 PM ---Holy crap this looks awesome. I had the same idea for buses, and even worked on a bus system once, but I could never get the bus to drive in a straight line. :/

--- End quote ---

Haha, ya, bots aren't good at driving straight.  They are, however, better than 90% of the blockland community at driving from point A to point B without crashing into anything or flipping upside-down.  The trick to getting them to drive straight is either use a lot of bricks with bot>gotobrick or put a few of those bricks underground.  I have found that the radius that a bot can trigger the onbotreachbrick input event is larger when in a vehicle than when walking, and by lowering the height of the evented brick, the vehicle would have to drive really close (length- and width-wise) to the brick in order to trigger it.

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