| Blockland Forums > Suggestions & Requests |
| randomized pain sounds |
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| Danny Boy:
--- Quote from: Port on July 03, 2013, 08:28:11 AM --- --- Code: --- function Armor::Damage(%this,%obj,%sourceObject,%position,%damage,%damageType) { if(%obj.client.getClassName() $= "GameConnection") { if(!%client.justdied) { if(%damage > 0) %obj.client.player.PlayRandomPain(); } } return Parent::Damage(%this,%obj,%sourceObject,%position,%damage,%damageType); } function GameConnection::onDeath(%client) { %client.justdied = 1; %client.player.PlayRandomDeath(); return Parent::onDeath(%client); } function GameConnection::spawnPlayer(%client) { %client.justdied = 0; return Parent::spawnPlayer(%client); } --- End code --- What's this? You don't define Player::playRandomPain anywhere, and you've already modified Player::playPain to play random pain sounds anyway. --- End quote --- Oh stuff, I forgot about that, I had it set as PlayRandomPain before I realised I could just overwrite the default function, I'll fix it now. Edit: That's everything fixed now. Sorry about the silly mistake. |
| MunkeyCheez:
thank you very much :) release to rtb? |
| Danny Boy:
--- Quote from: MunkeyCheez on July 03, 2013, 07:20:45 PM ---thank you very much :) release to rtb? --- End quote --- I might later I guess, I'll probably add an RTB pref for enabling/disabling and maybe even one so you can select one of the other voices you gave me. |
| MunkeyCheez:
--- Quote from: Danny Boy on July 04, 2013, 08:52:24 AM ---I might later I guess, I'll probably add an RTB pref for enabling/disabling and maybe even one so you can select one of the other voices you gave me. --- End quote --- excellent! |
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