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While selecting add-ons, doesnt show unpackaged add-ons?

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Kimono:

i'm trying to test a script i'm making (via a youtube tutorial) and blockland refuses to make the addon show up while trying to make a custom game..

I have the description + the namecheck and everything is in order..


is it just a problem with unpackaged add-ons?

Ephialtes:

Do you have a server.cs?

LeetZero:


--- Quote from: Kimono on July 04, 2013, 01:59:34 AM ---i'm trying to test a script i'm making (via a youtube tutorial) and blockland refuses to make the addon show up while trying to make a custom game..

I have the description + the namecheck and everything is in order..


is it just a problem with unpackaged add-ons?

--- End quote ---

If it's in a .zip and it has what you named plus a server.cs and/or a  client.cs based on what are you making, it should appear at the very least, and it is considered packaged anyway.
Can you say what do you have in your .zip, the contents of namecheck and the zip's name?

LeetZero:


--- Quote from: LeetZero on July 04, 2013, 09:04:55 AM ---If it's in a .zip and it has what you named plus a server.cs and/or a  client.cs based on what are you making, it should appear at the very least, and it is considered packaged anyway.
Can you say what do you have in your .zip, the contents of namecheck and the zip's name?

--- End quote ---
Wait, you don't even have it in a .zip? Just put it in a .zip :B. I think the only ones that work without a .zip are colorsets and music, which needs to be sent in the music folder anyway.

Swollow:

you can use folders, torque treats the zips like folders

make sure it has a description.txt and server.cs

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