Blockland Forums > Suggestions & Requests
Bls to blb converter (sorta)
beachbum111111:
Isnt there a way to make all the textures into one. Then when the model is exported the texture would fit the model and not be stretched? So it would be one mesh or whatever and it wouldn't lag as much as multiple bricks. Also I have no knowledge on this kind of stuff.
SWAT One:
Wouldn't colors need to be put in their own BLB? Also, what about color and shape fx and events? It would screw with a lot of stuff.
beachbum111111:
--- Quote from: SWAT One on July 05, 2013, 08:46:48 PM ---Wouldn't colors need to be put in their own BLB? Also, what about color and shape fx and events? It would screw with a lot of stuff.
--- End quote ---
I think that fx and events wouldn't be in the build. It would just be a giant brick that you can go into.
Zeblote:
--- Quote from: beachbum111111 on July 05, 2013, 08:48:49 PM ---I think that fx and events wouldn't be in the build. It would just be a giant brick that you can go into.
--- End quote ---
You can't go into it, you can only have max 10 collision cuboids
Zeblote:
--- Quote from: SWAT One on July 05, 2013, 08:46:48 PM ---Wouldn't colors need to be put in their own BLB? Also, what about color and shape fx and events? It would screw with a lot of stuff.
--- End quote ---
A blb file can contain color information so you could save the colors too. It can also contain additive/substractive colors so that you can even re-color it and the colors stay relative - kinda like the darker parts on some JVS doors