| Blockland Forums > Suggestions & Requests |
| Bls to blb converter (sorta) |
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| beachbum111111:
--- Quote from: Conservative on July 04, 2013, 09:43:51 PM ---They are both within the collision limits. --- End quote --- What about the default coffin? |
| Swollow:
ya there were some bricks in the 1 random brick back that were like squares you could walk through |
| Zeblote:
You can only have 10 collision cuboids in a blb |
| jes00:
--- Quote from: beachbum111111 on July 04, 2013, 11:19:23 PM ---What about the default coffin? --- End quote --- The coffin only uses six (five when open). |
| Barnabas:
--- Quote from: Crispy_ on July 04, 2013, 10:01:39 PM ---JVS doors just remove collision when opened (however some have dts model collision(which also collides when they are ghost bricks)) and the default doors have less than 10 collision spaces? i'd say you would only be limited to 10 cubeish bricks --- End quote --- Most JVS doors have no collision models at all. The "collision" is handled by the brick it is attached to. Also, making a 100k+ build into one brick won't magically make your computer handle the build better. Brickcount is an issue because of the number of faces. That's why Badspot and kompressor implemented a brick system where unseen faces get removed. If you just made the build one brick, you wouldn't get any benefits other than being able to plop 1 cityblock, as the face count would remain the same, unless by some technical tour de force you manage to simplify the mesh to make it fit your needs. But then you'd have the problem of retaining the textures, which would only work by generating and mapping a texture to it. The only way it could work would be making it as a print brick and then using that texture as a print. |
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