Author Topic: Shark Tank with Pandan and Jetz (Add-on community Collab)  (Read 6952 times)

wait narko was your gf

i met narko irl
he's quite the gf.

was a running joke <3 for a long time rofl
just like Gamefandan being Pandan

pandyman! you're back!

I remember your whole meltdown and the Xbawks thing, though I don't quite understand what happened.


Could we have destructive terrain cubes? A hat mod rework? Generis action hero weaponpack maybe?


Do you guys remember what problems the Parachute had?
I want to fix it without leaving anything out

Do you guys remember what problems the Parachute had?
I want to fix it without leaving anything out
It landed too slow, the backpack wasnt sized correctly (<-- If you wanted it to be the size of the backpack from avatar menu)

I think that is all

It landed too slow, the backpack wasnt sized correctly (<-- If you wanted it to be the size of the backpack from avatar menu)

I think that is all
Ok noted

Do you guys remember what problems the Parachute had?
I want to fix it without leaving anything out
parachute model being dumb and tilting with player (already being addressed by you by adjusting the way it attaches to you)
if you open parachute underwater you get huge movement glitches that can be abused to "rj" into the air or otherwise get stuck moving randomly extremely fast. (map water, unsure if this happens with built water)
instantaneous slowdown (though its kinda what makes this addon old school)
awkward use (would it be possible to keybind it to the right-click key so that you don't have to keep switching weapons to open/close it?)
automatic de-equip when hitting the ground? maybe check for player no-movement in z axis.

It'd be nice if there was a greater slowdown, instead of just cutting to the playertype. Would stop players simply quipping it, literally milliseconds before they hit the ground.

1. parachute model being dumb and tilting with player (already being addressed by you by adjusting the way it attaches to you)

2. if you open parachute underwater you get huge movement glitches that can be abused to "rj" into the air or otherwise get stuck moving randomly extremely fast. (map water, unsure if this happens with built water)

3. instantaneous slowdown (though its kinda what makes this addon old school)

4. awkward use (would it be possible to keybind it to the right-click key so that you don't have to keep switching weapons to open/close it?)

5. automatic de-equip when hitting the ground? maybe check for player no-movement in z axis.


1. Addressed already, I just have to make a new model. Been really busy lately with summer classes at SJU.
The way I have it done now in the development doesn't allow aiming, so i need to find a different approach.

2. I'll have to test this to see exactly what you mean, but noted for sure.

3. Hard to fix without making the code complicated and compatible with existing mods.

4. Do-able, that's something too advanced for me. I would have to ask Jetz to do that part.

5. Very much planned, was discussing that with Jetz.

It'd be nice if there was a greater slowdown, instead of just cutting to the playertype. Would stop players simply quipping it, literally milliseconds before they hit the ground.

Agreed.

Currently planning to have it so if you use it once, you cant use it again until you hit the ground. Which prevents some abuse in dogfight maps and other things.

I want to polish this up the best possible, so i'm really happy you guys are helping me with the suggestions and bug reports.

I manged to find my metal gear rex



I remember I had it in-game and working at one point, but I lost all that progress.

I manged to find my metal gear rex



I remember I had it in-game and working at one point, but I lost all that progress.

please make this a thing.

Make a mask like the one in Watch Dogs

Oh my god Pandan, finish that Rex.

Oh my god Pandan, finish that Rex.

I might be able to, now that I'm done with summer classes for awhile..

Welcome back!
We've been waiting...