Blockland Forums > Suggestions & Requests

2D Playertype

Pages: << < (3/7) > >>

Aide33:

http://www.youtube.com/watch?v=ZmDjMvkcpI4

??

frankly, I have no idea what I was doing, I was messing around with code for cameras and I got this

The Resonte!:


--- Quote from: Aide33 on July 08, 2013, 11:24:31 AM ---http://www.youtube.com/watch?v=ZmDjMvkcpI4

??

frankly, I have no idea what I was doing, I was messing around with code for cameras and I got this

--- End quote ---
mess with it again

Radíowave:


--- Quote from: Aide33 on July 08, 2013, 11:24:31 AM ---http://www.youtube.com/watch?v=ZmDjMvkcpI4

??

frankly, I have no idea what I was doing, I was messing around with code for cameras and I got this

--- End quote ---
Hm looks good.
I would use this and then maybe resize the player so it looks more flat.

Brian Smithers:


--- Quote from: Aide33 on July 08, 2013, 11:24:31 AM ---http://www.youtube.com/watch?v=ZmDjMvkcpI4

??

frankly, I have no idea what I was doing, I was messing around with code for cameras and I got this

--- End quote ---
what is this black magic (send me src and ill make it into something fun ;))))

Racerboy:

I made a suggestion about this a long time ago, and in fact contacted Space Guy about it back in March.

--- Quote from: Space Guy on March 01, 2013, 03:08:37 PM ---Has nobody at all tried anything on it since that first topic? I did about 10min testing with orbit cameras just now and got something relevant...

--- End quote ---
I never found out what he meant by this.

Anyway, I think 2D cameras should work a lot like they do in games like the Paper Mario series, most notably the first and second of the games (4th is pretty similar too I guess, minor changes).

decent gameplay video I found

Just skip around to whenever Mario is just walking around and you'll see what I mean.

Pages: << < (3/7) > >>

Go to full version