| Blockland Forums > Suggestions & Requests |
| 2D Playertype |
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| Crispy_:
--- Quote from: Legoboss on July 09, 2013, 11:44:39 AM ---Link? --- End quote --- --- Quote from: Aide33 on July 08, 2013, 11:24:31 AM ---http://www.youtube.com/watch?v=ZmDjMvkcpI4 ?? frankly, I have no idea what I was doing, I was messing around with code for cameras and I got this --- End quote --- imo the towards/away from camera movement can be fixed with invisible walls at both sides, however the only thing i feel should be added is a more zoomed out camera |
| Electrk:
It's pretty easy to do, actually. You just need to figure out how to get the camera to look at the player's right side initially. |
| Aide33:
--- Quote from: Electrk on July 09, 2013, 01:46:02 PM ---It's pretty easy to do, actually. You just need to figure out how to get the camera to look at the player's right side initially. --- End quote --- Yeah it's kinda random at the moment on what side it faces --- Quote from: Crispy_ on July 09, 2013, 01:31:28 PM --- more zoomed out camera --- End quote --- that can be fixed |
| Electrk:
--- Code: ---function serverCmd2DTest(%client) { %camera = %client.camera; if(!isObject(%player = %client.player) || !isObject(%camera)) return; %camera.setFlyMode(); %camera.mode = "Observer"; %camera.setTransform(%player.getTransform()); %client.setControlObject(%camera); %camera.setControlObject(%player); %mat = MAGIC EQUATION; %camera.setOrbitMode(%player, %mat, -10, 0, 0, 0); } --- End code --- |
| Legoboss:
--- Quote from: Electrk on July 09, 2013, 03:56:02 PM --- --- Code: ---function serverCmd2DTest(%client) { %camera = %client.camera; if(!isObject(%player = %client.player) || !isObject(%camera)) return; %camera.setFlyMode(); %camera.mode = "Observer"; %camera.setTransform(%player.getTransform()); %client.setControlObject(%camera); %camera.setControlObject(%player); %mat = MAGIC EQUATION; %camera.setOrbitMode(%player, %mat, -10, 0, 0, 0); } --- End code --- --- End quote --- :o How do I use this |
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