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| No rain or snow ;c |
| (1/1) |
| RamRamRamRam:
/subject On my older computer there was rain and snow effect, now theres not *all of my drivers are to date heres my console on start //-------------------------- 7/8/2013 -- 20:29:55 ----- Processor Init: AMD (unknown), ~1.73 Ghz (timed at roughly 1.73 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Blockland v21 build 1865 Module Directory: C:/Users/xXBrandonXx/Documents/Blockland Profile Path: C:/Users/xXBrandonXx/Documents/Blockland Total Ram: 3682 MB OS: (build 9200), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. Executing config/server/ADD_ON_LIST.cs. Executing config/server/musicList.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server --------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client --------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 640 480 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 23 maxWindowWidth = 1359 maxWindowHeight = 738 Setting screen mode to 640x480x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Window reactivating... Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... wglMakeCurrent worked don't need to ressurect texture manager setting vsync 0 done setting vsync showing window setting forground window setting window focus done with OpenGLDevice::setScreenMode OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 OpenGL driver information: Vendor: ATI Technologies Inc. Renderer: AMD Radeon HD 7340 Graphics Version: 4.2.12337 Compatibility Profile Context 13.101.0.0 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_compiled_vertex_array EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object GL_EXT_multi_draw_arrays ARB_occlusion_query OpenGL Init: Disabled Extensions EXT_paletted_texture NV_vertex_array_range 3DFX_texture_compression_FXT1 Video::setDevice - activate call done Video::setDevice - resetting canvas Resetting Canvas... OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor Loading compiled script base/client/ui/allClientGuis.gui. Executing config/client/config.cs. --------- Loading Client Add-Ons --------- Executing config/server/musicList.cs. Datablock Report: Base: 424 Paint: 252 Add-Ons: 393 Music: 17 Total: 1086 *** CREATING MISSION *** Stage 1 create 136 environmental resource files found Regenerating file manifest Got 1601 items in manifest, 0 files hashed ERROR: WebCom_PostServer() - Can't post to master server in LAN game BackTrace: ->ServerSettingsGui::clickLaunchGame->createServer->createMission->onMissionLoaded->WebCom_PostServer Got connect request from IPX:00000000:000000000000:0 lan name = Tosh Connection established Connected successfully, killing other pending connections AUTHCHECK: Tosh = LAN client -> LAN server, loading CADD: 8544 local +- bl_id = 999999 +- no auto admin *** Sending mission load to client: ERROR: WebCom_PostServer() - Can't post to master server in LAN game BackTrace: ->ServerSettingsGui::clickLaunchGame->ConnectToServer->ReConnectToServer->GameConnection::onConnect->GameConnection::authCheck->GameConnection::startLoad->WebCom_PostServer *** Prep-Phase 1: Download GUI *** New Mission *** Phase 1: Download Datablocks & Targets Received manifest and requested 1119 blobs. (482 duplicates removed) Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' Got non-CURLE_OK result on a request, result was 3 'URL using bad/illegal format or missing URL' - Request was for '' CDN Download finished *** Phase 2: Download Ghost Objects *** Phase 3: Mission Lighting Mission lighting done Tosh spawned. Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.2.12337 Compatibility Profile Context 13.101.0.0 - GLSL Language Version? 4.30 o Shaders are ACTIVE \dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1280 - GL_INVALID_ENUM Regenerating Shadow Map FBOs... Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... Executing config/server/prefs.cs. Executing config/server/prefs.cs. Executing config/client/AvatarFavorites/2.cs. Executing config/client/AvatarFavorites/1.cs. Executing config/server/prefs.cs. optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.2.12337 Compatibility Profile Context 13.101.0.0 - GLSL Language Version? 4.30 o Shaders are INACTIVE Skipping shader shadow initialization. Regenerating Shadow Map FBOs... Executing config/server/prefs.cs. optionsDlg::setShaderQuality reloading shaders... Checking for shader shadow support: - Enabled via $Shader::Enabled? YES - ARB_shader_objects? YES - ARB_shading_language_100? YES - EXT_texture_array? YES - EXT_texture3D? YES - glTexImage3D? YES - EXT_framebuffer_object? YES - ARB_shadow? YES - OpenGL Version? 4.2.12337 Compatibility Profile Context 13.101.0.0 - GLSL Language Version? 4.30 o Shaders are ACTIVE Regenerating Shadow Map FBOs... Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl... Creating GLSL program... Attaching shaders... Linking GLSL program... Regenerating Shadow Map FBOs... Executing config/server/prefs.cs. server setting daycycle to Add-Ons/DayCycle_Default/default.daycycle Window reactivating... Window reactivating... Issuing Disconnect packet. Exporting server prefs Exporting client prefs Exporting client config Exporting rtb prefs Shutting down the OpenGL display device... Making the GL rendering context not current... Deleting the GL rendering context... Releasing the device context... sorry I have alot of addons help pls |
| GenaralSkar:
I think there is an in game options to toggle particle effects or something. Make sure that's enabled. |
| RamRamRamRam:
--- Quote from: GenaralSkar on July 09, 2013, 12:32:09 AM ---I think there is an in game options to toggle particle effects or something. Make sure that's enabled. --- End quote --- ah it was percipitation dono why it was off locking |
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