maxSideSpeed = 0;
thati picked the wrong thing for you to reference; i didn't realize player_nojet and other default ones just copy the standard player's class and edits values in it.if you really want to find out how playertypes are set up download a custom one and open that up.
//--- OBJECT WRITE BEGIN ---new PlayerData(PlayerStandardArmor) { className = "armor"; shapeFile = "base/data/shapes/player/m.dts"; emap = "1"; renderWhenDestroyed = "1"; mass = "90"; drag = "0.1"; density = "0.7"; maxEnergy = "100"; maxDamage = "100"; disabledLevel = "1"; destroyedLevel = "1"; repairRate = "0.33"; rechargeRate = "0.8"; inheritEnergyFromMount = "0"; isInvincible = "0"; firstPersonOnly = "0"; thirdPersonOnly = "0"; useEyePoint = "0"; observeThroughObject = "0"; renderFirstPerson = "0"; pickupRadius = "1.25"; minLookAngle = "-1.5708"; maxLookAngle = "1.5708"; maxFreelookAngle = "3"; maxTimeScale = "1.5"; maxStepHeight = "1"; runForce = "4320"; runEnergyDrain = "0"; minRunEnergy = "0"; maxForwardSpeed = "7"; maxBackwardSpeed = "4"; maxSideSpeed = "6"; maxUnderwaterForwardSpeed = "8.4"; maxUnderwaterBackwardSpeed = "7.8"; maxUnderwaterSideSpeed = "7.8"; runSurfaceAngle = "70"; minImpactSpeed = "30"; maxForwardCrouchSpeed = "3"; maxBackwardCrouchSpeed = "2"; maxSideCrouchSpeed = "2"; airControl = "0.1"; cameraTilt = "0.261"; cameraVerticalOffset = "0.75"; cameraHorizontalOffset = "0"; cameraMaxDist = "8"; cameraMinDist = "0"; jumpForce = "1080"; jumpEnergyDrain = "0"; minJumpEnergy = "0"; minJumpSpeed = "20"; maxJumpSpeed = "30"; jumpSurfaceAngle = "80"; jumpDelay = "3"; jetEnergyDrain = "0"; minJetEnergy = "0"; canJet = "1"; boundingBox = "5 5 10.6"; crouchBoundingBox = "5 5 4"; horizMaxSpeed = "68"; horizResistSpeed = "33"; horizResistFactor = "0.35"; upMaxSpeed = "80"; upResistSpeed = "25"; upResistFactor = "0.3"; jetEmitter = "playerJetEmitter"; jetGroundEmitter = "playerJetGroundEmitter"; jetGroundDistance = "3.98827"; footPuffNumParts = "10"; footPuffRadius = "0.25"; JumpSound = "JumpSound"; mediumSplashSoundVelocity = "10"; hardSplashSoundVelocity = "20"; exitSplashSoundVelocity = "5"; impactWaterEasy = "Splash1Sound"; impactWaterMedium = "Splash1Sound"; impactWaterHard = "Splash1Sound"; exitingWater = "exitWaterSound"; Splash = "PlayerSplash"; splashVelocity = "4"; splashAngle = "67"; splashFreqMod = "300"; splashVelEpsilon = "0.6"; bubbleEmitTime = "0.1"; splashEmitter[0] = "PlayerFoamDropletsEmitter"; splashEmitter[1] = "PlayerFoamEmitter"; splashEmitter[2] = "PlayerBubbleEmitter"; footstepSplashHeight = "0.35"; groundImpactMinSpeed = "10"; groundImpactShakeFreq = "4 4 4"; groundImpactShakeAmp = "1 1 1"; groundImpactShakeDuration = "0.8"; groundImpactShakeFalloff = "10"; uiName = "Standard Player"; rideAble = "0"; canRide = "1"; showEnergyBar = "0"; brickImage = "brickImage"; cameraMaxFov = "120"; decalOffset = "0.25"; maxTools = "5"; cameraMinFov = "5"; speedDamageScale = "3.8"; maxItems = "10"; cameraDefaultFov = "90"; aiAvoidThis = "1"; maxWeapons = "5";};//--- OBJECT WRITE END ---
Code: [Select]//--- OBJECT WRITE BEGIN ---//--- OBJECT WRITE END ---
//--- OBJECT WRITE BEGIN ---//--- OBJECT WRITE END ---
Where did you get all that from?
Code: [Select]//--- OBJECT WRITE BEGIN ---};//--- OBJECT WRITE END ---
//--- OBJECT WRITE BEGIN ---};//--- OBJECT WRITE END ---
what is upresistspeed for? does it affect falling speed?and if the above is true then what does density do?and also destroyedLevel = 1 ?
can you make an option to change the height of the camera? having it so low is awkward
I'm rendering a video review of it now. I'll edit this post when it's being uploaded to Youtube.Low?
yeah, its just in level with the torso. an option to make the camara closer to the ground or higher up to look down on the player would be cool
I'm confused as to why the distance is negative...