datablock ParticleEmitterData(RowboatFoamEmitter)
{
ejectionPeriodMS = 3;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 1.0;
ejectionOffset = 1.0;
thetaMin = 80;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "PlayerFoamParticle";
useEmitterColors = true;
uiName = "Rowboat Foam";
};
datablock PlayerData(RowBoatArmor : PlayerStandardArmor)
{
cameraVerticalOffset = 3;
shapefile = "./Rowboat.dts";
canJet = 0;
mass = 120;
drag = 0.03;
density = 0.6;
runSurfaceAngle = 1;
jumpSurfaceAngle = 1;
maxForwardSpeed = 0;
maxBackwardSpeed = 0;
maxBackwardCrouchSpeed = 0;
maxForwardCrouchSpeed = 0;
maxSideSpeed = 0;
maxSideCrouchSpeed = 0;
maxStepHeight = 0;
maxUnderwaterSideSpeed = 0;
uiName = "UEF_BattleShip";
showEnergyBar = false;
jumpForce = 0;
jumpEnergyDrain = 10000;
minJumpEnergy = 10000;
jumpDelay = 127;
minJumpSpeed = 0;
maxJumpSpeed = 0;
rideable = true;
canRide = false;
paintable = true;
boundingBox = vectorScale("2.5 2.5 1", 4);
crouchBoundingBox = vectorScale("2.5 2.5 1", 4);
lookUpLimit = 0.65;
lookDownLimit = 0.45;
numMountPoints = 1;
mountThread[0] = "sit";
splashEmitter[0] = RowboatFoamEmitter;
splashEmitter[1] = RowboatFoamEmitter;
splashEmitter[2] = RowboatFoamEmitter;
upMaxSpeed = 1;
upResistSpeed = 1;
upResistFactor = 1;
maxdamage = 260;
minImpactSpeed = 250;
speedDamageScale = 3.8;
useCustomPainEffects = true;
PainHighImage = "";
PainMidImage = "";
PainLowImage = "";
painSound = "";
deathSound = "";
};