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104 (68.4%)

Total Members Voted: 152

Author Topic: Hells&Khain EXTEND (M134 Minigun preview)  (Read 45951 times)



grose

oh, and for anyone that doesn't keep track of the main h&k thread
by the way how do these sounds seem to you fellows
http://puu.sh/4kTKB.wav



Getting a really weird bug with the spinning, I'll put a video soon to see if anyone has any ideas to help out.

https://www.youtube.com/watch?v=VMBhqIa92_w
« Last Edit: September 08, 2013, 07:51:12 PM by .::Taboo::. »

make the rotation animation only rolling enough to switch to the next barrel?
that way after every shot it only plays a quarter or sixth-rotation animation and then fires the next shot.

it has nothing to do with the animations, it is an issue within the states of the script

looks horrible because one hand holding it by just the handle

oh well i knew it was too good to be true

what'd you expect, modeled on hands? lol

you could give it two handles and force /hug when it's equipped

cuz oh my goodness it looks so silly this way.

that sounds more doable, we'll see i guess

The minigun looks really OP.

The minigun looks really OP.
It can be balanced out well if the projectile damage is low-medium and the bullet spread extends wide.

A Mini Gun irl fires really loving fast, too. So if Taboo is making it like that, the statistics above can make the gun useable in public Team Deathmatches without devasting the entire other team by simply holding the mouse button and hovering the crosshair over people.

the firing speed is supposed to be a .005 delay between rounds (someone do the math on that), its balancing feature is crazy inaccuracy and the inability to reload