Author Topic: Support_Maps - Updates on page 4  (Read 7460 times)


What is it?
Support_Maps is a system designed to allow users to share and use user-created 'Maps.'

Capabilities
With this you can make different settings for filming, or advanced structures for users to build on. Making your own maps is simple, you just need a brain and Mission Editor.

Making Maps
Making a map is as easy as making a map with Mission Editor and adding a function to your server.cs.
For a step-by-step guide on making a map work with Support_Maps, view the Creating Maps.rtf file inside the Support_Maps download.

Downloads
Please note this is a beta version. There may be bugs. If you find any bugs, please tell me about them so I can fix them.
Support_Maps
Map_Forest is an example map made using the system.
Map_Forest

Commands
These commands only work for Super Admins.
/loadmap [name] - Loads a map into the game.
/unloadmap [name] - Unload a loaded map.
/map [name] - View info on the map desired.
/map help - If you're dumb.
/map list - List all the maps on the server.

I'd love to see what you guys can make, please post your maps below.
« Last Edit: November 02, 2013, 08:27:50 PM by Subpixel »

sorry i'd test this out if i had an available pc but what sort of map?
staticshapes?

HOLY stuff YES
« Last Edit: July 13, 2013, 12:33:55 AM by AromaniaFTW »

sorry i'd test this out if i had an available pc but what sort of map?
staticshapes?
Well yeah, obviously I can't add terrains/interiors back into the game.
This supports everything that isn't removed, like AudioEmitters, TSStatic, StaticShapes, and I may be wrong, but I think water and precipitation as well.

did you do this all by yourself?

did you do this all by yourself?
A couple lines with help from DrenDran, but basically yeah.

You have yourself an opponent

I will make a map loading system that will be top notch

You have yourself an opponent

I will make a map loading system that will be top notch
why?


Word, why not work together?
Besides, what's wrong with my system?

Besides, what's wrong with my system?
Pretty sure I just found a vulnerability

get on my server (it's up)
I think you need to see what I did :/


Off topic:
who is coolcat101?

wanna download my random un-unloadable map?
>>DOWNLOAD IT nOW<<
/loadmap Marbgen
« Last Edit: July 13, 2013, 02:31:13 AM by MARBLE MAN »

Pretty sure I just found a vulnerability

get on my server (it's up)
I think you need to see what I did :/

Off topic:
who is coolcat101?
Okay, i'm coming.

Also, coolcat101 is my brother.

Wait so... To make custom static shapes, do we need to make some sort of code? Or... I'm just not really sure how to make the shape itself. Do I need to do that in blender or something? Because what I want to do is make some buildings for a city but I'm not sure how... PM me or something please.

Wait so... To make custom static shapes, do we need to make some sort of code? Or... I'm just not really sure how to make the shape itself. Do I need to do that in blender or something? Because what I want to do is make some buildings for a city but I'm not sure how... PM me or something please.
You need a .dts file with some named objects (col0 detail0)
Also, if you want a texture, you need to make it

Alright, so all I need to do is make the shape in like blender or something, turn it into a .dts and then have the script point to it (where ever it is) and then it works? I'm assuming I'll need the shape somewhere in the add-ons folder so mission editor finds it correct?

Alright, so all I need to do is make the shape in like blender or something, turn it into a .dts and then have the script point to it (where ever it is) and then it works? I'm assuming I'll need the shape somewhere in the add-ons folder so mission editor finds it correct?
*tick* 9.5/10