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RPGs and RPG tropes

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Bushido:

so i'm working on an RPG, right? sort of bethesda-styled, skyrim (and elona) inspired open world adventurefest

half as an actual game i plan to do things with and half as a neat little thought experiment. it's very much for fun.

a good amount of the game is taking apart old, boring fantasy tropes and then rebuilding them from the ground up with feasible reasons as to why they exist, usually subverting or at least playing with expectation a long the way

for instance, there aren't any tolkien-style races (dwarves, elves, orcs) but there are brown townogues that are close enough to be recognizable in spirit but aren't the same for a variety of reasons in practice and due to whatever strange societal rules they function completely differently; sort of like mass effect's handling of a lot of race tropes, they're close enough to be in the same general ballpark but different enough to be maybe a species or two apart from the original idea

to be absolutely honest it's sort of like decon-recon: the adventure game


anyway, the reason i bring this up is because the genre is pretty all-encompassing- everyone's played an RPG.

do you guys have any neat ideas that you wish could be implemented into the genre? lore-wise? gameplay-wise? weird-human-tricks-wise?

i'm still trying to flesh out the world and could use some help.


Bravo:

is it top down or first person 3d?

Bushido:

functionally top down but it's actually a 3/4ths roguelike

PurpleMetro:



Treynolds416:

It's gotta have the skill trees (skyrim)

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