| Off Topic > Games |
| RPGs and RPG tropes |
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| Tonkka²:
Item crafting Different weapon types that all work in a circle so one loses to one and one wins one Different stages for these weapons going trough the usual iron -> steel -> some random stuff from your lore -> more lore related stuff -> more lore related stuff Weapon stats & colors to display rarity Healing items Merchants Dungeons with multiple secrets hidden behind riddles Dungeon bosses Enemies not being bullet/slashing sponges that take stuff ton of damage and repetitive slashing to die Melee and ranged weapons Long, Short, Two handed, One handed, Light and heavy classes for weapon types |
| Jokey365:
Needs a wacky character that just so happens to show up everywhere you go. |
| Bushido:
--- Quote from: Tonkka² on July 14, 2013, 02:26:00 PM ---(things) --- End quote --- ... thank you for outlining every rpg ever. i am explicitly trying to mess around with the way rpgs work, not make a generic one for the sake of making a generic one try to move away (or at least do something interesting with) the stereotypical building blocks --- Quote from: Jokey365 on July 14, 2013, 02:34:29 PM ---Needs a wacky character that just so happens to show up everywhere you go. --- End quote --- done. there's a monster hunter in every town who- should you bring him the remains of some monster- will give you a little bit of background information, tell you one of his many hunting stories, help fill out a Bestiary sort of item and then finally give you a small damage bonus when fighting that monster so he's practical, and fun to talk to he also carrys around a heavy bowgun and is nigh-unrecognizable through his plate armor and might not be the same person every time you meet him |
| Im_AFK:
stupidly hard gameplay and perma death would b perfect lol (thx roguelikes for defining this) if theres any way you can implement multiplayer as a key feature, thatd b geat aswell!!1 |
| Cybertails1998:
A sword-on-a-rope oriented class maybe? |
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