Off Topic > Games
RPGs and RPG tropes
Tonkka²:
Item crafting
Different weapon types that all work in a circle so one loses to one and one wins one
Different stages for these weapons going trough the usual iron -> steel -> some random stuff from your lore -> more lore related stuff -> more lore related stuff
Weapon stats & colors to display rarity
Healing items
Merchants
Dungeons with multiple secrets hidden behind riddles
Dungeon bosses
Enemies not being bullet/slashing sponges that take stuff ton of damage and repetitive slashing to die
Melee and ranged weapons
Long, Short, Two handed, One handed, Light and heavy classes for weapon types
Jokey365:
Needs a wacky character that just so happens to show up everywhere you go.
Bushido:
--- Quote from: Tonkka² on July 14, 2013, 02:26:00 PM ---(things)
--- End quote ---
... thank you for outlining every rpg ever.
i am explicitly trying to mess around with the way rpgs work, not make a generic one for the sake of making a generic one
try to move away (or at least do something interesting with) the stereotypical building blocks
--- Quote from: Jokey365 on July 14, 2013, 02:34:29 PM ---Needs a wacky character that just so happens to show up everywhere you go.
--- End quote ---
done.
there's a monster hunter in every town who- should you bring him the remains of some monster- will give you a little bit of background information, tell you one of his many hunting stories, help fill out a Bestiary sort of item and then finally give you a small damage bonus when fighting that monster
so he's practical, and fun to talk to
he also carrys around a heavy bowgun and is nigh-unrecognizable through his plate armor and might not be the same person every time you meet him
Im_AFK:
stupidly hard gameplay and perma death would b perfect lol (thx roguelikes for defining this)
if theres any way you can implement multiplayer as a key feature, thatd b geat aswell!!1
Cybertails1998:
A sword-on-a-rope oriented class maybe?