| Blockland Forums > General Discussion |
| How Do Blockland Servers Work? |
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| Aide33:
--- Quote from: xSetrox on July 14, 2013, 07:13:59 PM ---I simply think of it as the .exe file preventing code from being run. (Is this true?) --- End quote --- wat |
| Altiris:
So I understand how everything works now but now what's the server/client sided thing mean now? Is it similar to Minecraft where both people need to have such data in order to see something where as in Blockland only the host has to have such data and then the other players wil download and then see it too? I'm getting confused because I understand the server also needs to send information to the client otherwise the client has no idea what's going on, but then is what I stated above what classifys a server being server/client sided? |
| Plexious:
Why the hell is player health stored on the client? |
| Pecon:
--- Quote from: Altiris on July 14, 2013, 07:39:32 PM ---So I understand how everything works now but now what's the server/client sided thing mean now? Is it similar to Minecraft where both people need to have such data in order to see something where as in Blockland only the host has to have such data and then the other players wil download and then see it too? I'm getting confused because I understand the server also needs to send information to the client otherwise the client has no idea what's going on, but then is what I stated above what classifys a server being server/client sided? --- End quote --- The client is configured to receive certain types of information from the server. This includes the object updates in-game, the individual files sent for content, and Datablocks (which are specialized pieces of code). What the server cannot send to the client is raw code, which is why for example you can't send GUI's to clients from the server. This is in place because if you can send code directly to a client, then the server host can potentially send malicious code directly to each client that can mess up their installation of the game, steal information from their client, and other possibly unwanted 'services'. --- Quote from: Plexious on July 14, 2013, 07:44:27 PM ---Why the hell is player health stored on the client? --- End quote --- I'm pretty sure it is not. To my knowledge, it can only be estimated based on the damage effects sent to the client or through a server script (Like Iban's health bar). |
| ArchaicModifications:
This entire thread makes me feel so stupid.... All these big words and technical jargon, my head's gonna implode. |
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