| Blockland Forums > Suggestions & Requests |
| A better weapon system & suggestions |
| << < (2/5) > >> |
| Wheatley:
These are nice ideas, but I feel the current projectile system is what makes Blockland battles entertaining and unique. While the client-side prediction of firing and such would be nice to implement, the heavy use of projectiles is better. |
| Cømputermix:
No, I'm not bad at shooting things. No, not everything works perfectly. Realize that not everyone in blockland has such a good Internet connection like you. Blockland really really needs prediction- it would make this game look so much better. Lag compensation is just an idea but the main problem I'm addressing is having a more solid weapon system, projectiles should only be used on things that you can see take time like rockets and not fast firing guns. Trust me on this! By tracers I meant to say for ray casting weps like the t+t pistols I'm still surprised that you people like the heavy use of projectiles. It has created many problems before especially in dogfight servers with planes that fire many bullets. Just one example. |
| heedicalking:
This hitscan stuff annoys me. I like being able to jump and dodge bullets, its one of my favorite parts of this game. It also keeps stuff like your aimbot from working effectively. |
| Cømputermix:
Please don't drag the hack into this. Seriously like forget off why did you even mention it I guess it's fine on how we use projectiles but we don't even have a class dedicated to weapons. We are simply biggybacking off of shapebaseimage and item and calling them "weapons" |
| -Blok-:
--- Quote from: Cømputermix on July 15, 2013, 05:49:00 PM ---Please don't drag the hack into this. Seriously like forget off why did you even mention it --- End quote --- "Get out of here with your valid points that completely defeat my idea!" |
| Navigation |
| Message Index |
| Next page |
| Previous page |