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why are most big projects usually passworded?

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Bravo:

When I was working on Swords of The North, I passworded it because there was a ton of secrets in the map that I didn't want people to find. If someone joins with jets and memorizes the whole map, it's sort of an unfair advantage over others when it's released.

Conan:

also spam

when big projects are made builders aren't always going to build on baseplates for duplication which makes clearing spam really annoying

quadilious:

i just host my stuff publicly
only problem is some cleanup

.:FancyPants:.:

people should just play singleplayer, what is even the point of using up bandwidth on a server if you're just going to let no one join

Titanium Man:


--- Quote from: Sentry on July 15, 2013, 12:23:40 PM ---Also the player could easily save and leave and steal his/her hard work.

--- End quote ---
lol

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