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Grand Theft Auto Megathread - OP 3.0

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Blockzillahead:


--- Quote from: tails on January 13, 2015, 08:36:00 PM ---This delay gives people time to react to the requirements at least, Go buy some hard drives. Think it's about time I downloaded more ram too.

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still not sure why people are surprised its that big. its kind of rational isn't it. games will only get bigger, not smaller. compressing a game down to something manageable and keeping the quality up is a fantasy.

McJob:


--- Quote from: Blockzillahead on January 14, 2015, 05:25:02 PM --- games will only get bigger, not smaller. compressing a game down to something manageable and keeping the quality up is a fantasy.

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RAGE's textures are an entire terabyte, yet John Carmack put some serious loving work into a compression algorithm to get them down to a measly few gigabytes.

Ideally in the future more development studios will work on compression within their game files. Most already use data packs, but they don't compress the files, only encrypt them.

It should be noted; the most heavy files in any game are textures and sounds. 3D Models, BSPs, animations, data files (such as configs, string databases, script files, visual effect definitions etc) and executables are always really low file size compared to those.

Blockzillahead:


--- Quote from: McJob on January 14, 2015, 05:29:43 PM ---RAGE's textures are an entire terabyte

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that sounds absurd and the reason behind it im sure is really insignificant

McJob:


--- Quote from: Blockzillahead on January 14, 2015, 05:31:29 PM ---that sounds absurd and the reason behind it im sure is really insignificant

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8K textures, because the master race deserves it.

After some study, my friend lied to me. Originally it was 1TB of uncompressed textures, so they eventually removed a lot of textures you don't ever see, until it was 160GBs of textures which could compress down to 21GBs. The point I'm making is the same, though; RAGE/iD Software at least attempted to compress their textures to a really small size, whereas it sounds like Rockstar don't really give a stuff.

Rally:

RAGE's textures are loving dumb. There's like 7 textures for the entire game or something. They're massive sheets with legitimately like every texture in the game in 7 files. Yet in-game they still render like 10 minutes late lmao

I tried to port some RAGE models to GMod (hue huehue loosum hagar) but couldn't figure out the handicapped texture system.

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