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Modifying another player's VCE variables?

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Zeblote:


--- Quote from: SectorC on July 16, 2013, 04:20:34 PM --- I've thought about doing it for some years now
--- End quote ---
...
With "some years" or practice you could already be a master.

phflack:

does the variable need to be on the player?
you can make the brick remember the last BLID to trigger it

SectorC:


--- Quote from: phflack on July 16, 2013, 05:36:17 PM ---does the variable need to be on the player?
you can make the brick remember the last BLID to trigger it

--- End quote ---

Yes, the variables have to be specific to the player's client. I'd need the brick to remember the last player who played it while another player activates it, then be able to modify both clients variables.

SectorC:


--- Quote from: Doomonkey on July 16, 2013, 10:24:58 AM ---If you used a second brick here's how you could do it. When you control a brick, an auxiliary brick will begin cycling through relays on you. When someone captures the brick after you, it will enable events on your cycle that subtract the necessary variables and also terminate the cycle. After the cycle is terminated for you, it will begin for the new capturer.

Fixed a typo that might cause some difficulty.

--- End quote ---

After doing this it appears to modify the client who is actually doing the toggling, the next player, instead of the original one. Could you please show me how you did it correctly, as I cannot seem to get this to work?

phflack:

what are the variables being used for besides this brick?
and I think doom means to have a relay that's going which was triggered by the old player, toggle an event on which sets their value to not clicked it, and stop the loop
then after a delay it starts the new loop with the new player

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