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v22: What should it be?

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Subpixel:

What I think the main feature of v22 should be: Better physics for vehicles.
I don't even have to explain how buggy and glitchy vehicle physics currently are. They get stuck in random objects and, if they hit a brick at just the right angle, will get sent into the depths of outer-space.

What are your guys' thoughts?

KoopaScooper:

Pretty sure Badspot already hinted at doing it. [citation needed]

EazyE:


--- Quote from: KoopaScooper on July 16, 2013, 08:28:10 PM ---Pretty sure Badspot already hinted at doing it. [citation needed]

--- End quote ---

he can 'hint' all he wants

it aint done Bro

BlockoBlocko:

Yeah, I fully support this idea.

So annoying in speedkart servers. :P

Conan:


--- Quote from: KoopaScooper on July 16, 2013, 08:28:10 PM ---Pretty sure Badspot already hinted at doing it. [citation needed]

--- End quote ---
kompressor did in the official announcement of shaders topic

probably being worked on so give it some time. I think the issue is due to torque engine issues on how it handles vehicles, so they'll have to spend time working around it.
IIRC the problem with vehicles is because the server does movement checks. given a vehicle's speed it predicts the next movement but after predicting it then checks for anything in the way. blocks have issues because if the speed is high enough  the vehicle's predicted position would be beyond the block wall and so doesn't trigger collision. that and the fact that the predictions probably lag a bit relative to everything else in the server.

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