Blockland Forums > General Discussion
v22: What should it be?
DYLANzzz:
I've been asking for both of these and I'm pretty sure that many others have as well.
* More than 5 (or 7?) lights rendering at once. This is soooooo annoying and I don't know how many times it's killed the mood of one of my builds.
* Less laggy shader implementation
* More resources for coders including some sort of GUI system or more class availability (like some sort of default physics object or other nice 3D FX)
Oh, and IIRC, Rotondo said he would improve bots so you could have loads of them with less lag if you recreate a scene from LOTR where there's a big castle/keep and there's a huge army outside and it has to be done really well. This was on Badspot's block party before the bot update came out. I'll find a youtube video of the scene if someone seriously considers it.
EazyE:
--- Quote from: DYLANzzz on July 16, 2013, 11:12:50 PM ---
* Less laggy shader implementation
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imo this is most important
Altiris:
It's literally been about almost a year since we have received an actual update that modified the game/engine without it being addon based. Anyone could make a Speedkart/Racing addon, considering the karts themselves were made by an addon maker. I was really suspecting an update this month or last moth, Blockland's rate of development is really slow, I understand its just one or two people working behind scenes but they will need to work harder if they want this game to get better and grow, user-base wise. Just because a game is Greenlit won't exactly guarantee it will dramatically increase the user base, it's not like people will buy anything just because its on Steam, the gameplay needs to be good. Look at the new game CubeWorld for example, it has very good gameplay and is packed with features, it's already very popular and the Alpha was just released a few days ago.
One thing Ive realized though is that Badspot has had to deal with idiot users (hackers) lately which may probably slow development rate down even more.
RagnaTheBroedge:
--- Quote from: EazyE on July 16, 2013, 11:15:44 PM ---imo this is most important
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not really possible to get much better than what we've got right now
DYLANzzz:
--- Quote from: RagnaTheBroedge on July 16, 2013, 11:17:11 PM ---not really possible to get much better than what we've got right now
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I'm curious as to why you think this? Surely there is some more performance they can eek out of the TGE?
--- Quote from: Altiris on July 16, 2013, 11:16:04 PM ---It's literally been about almost a year since we have received an actual update that modified the game/engine without it being addon based. Anyone could make a Speedkart/Racing addon, considering the karts themselves were made by an addon maker. I was really suspecting an update this month or last moth, Blockland's rate of development is really slow, I understand its just one or two people working behind scenes but they will need to work harder if they want this game to get better and grow, user-base wise. Just because a game is Greenlit won't exactly guarantee it will dramatically increase the user base, it's not like people will buy anything just because its on Steam, the gameplay needs to be good. Look at the new game CubeWorld for example, it has very good gameplay and is packed with features, it's already very popular and the Alpha was just released a few days ago.
One thing Ive realized though is that Badspot has had to deal with idiot users (hackers) lately which may probably slow development rate down even more.
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Oh my, well, the bot update IMO definitely filled a void where no good add-on ever stood and it was recent. I assume it was more than just an add-on as well (there was some back end coding to improve AI and other such functions with AIPlayers). The speedkart gamemode was sort of a let down for me but Badspot did implement an entire Gamemode system that he'd like to fill with quality gamemodes.