| Blockland Forums > Suggestions & Requests |
| Blooper Playertype - Need animations! |
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| Cuddles le Bear:
--- Quote from: Mr.Noßody on July 18, 2013, 01:23:44 AM --- Well, and here's a zipped file with the .dts, textures and basefile for the Blooper model. No animations. You can ask somebody else for that. --- End quote --- --- Quote from: Cuddles le Bear on July 17, 2013, 08:18:28 PM --- --- End quote --- Wow! They look really alike! Thanks! |
| Cuddles le Bear:
Well I set up the Blooper and this happened: The whole Blooper is just a giant head that will collide through the ground. Not to mention he is black. Visolator and I are guessing Mr.Nobody is the cause, because everything we did in the Blooper fit perfectly. We also believe that the datablock is taking out the textures. What is going on? We made a few errors setting it up. Carbon Zypher (Darksaber2213) saved the day again. |
| Mr.Noßody:
It also looks like your missing the white texture that I added into the file. --- Quote from: Cuddles le Bear on July 18, 2013, 02:18:27 PM ---We made a few errors setting it up. Carbon Zypher (Darksaber2213) saved the day again. --- End quote --- But, does this mean that it's fixed now? Or do textures still not work right? Well, apparently I forgot to assign the white texture to the body. Here, try this file.. It should work. Sorry bout that. |
| Darksaber2213:
--- Quote from: Mr.Noßody on July 18, 2013, 06:20:21 PM ---It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right? Well, apparently I forgot to assign the white texture to the body. Here, try this file.. It should work. Sorry bout that. --- End quote --- Also, you exported at a LOD of 2. Don't do that. It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground. |
| Cuddles le Bear:
--- Quote from: Darksaber2213 on July 18, 2013, 06:32:07 PM ---Also, you exported at a LOD of 2. Don't do that. It is already fixed. You also forgot to move the "root" joint to the bottom of the model. The root joint is what determines where the player collides with the ground. --- End quote --- --- Quote from: Mr.Noßody on July 18, 2013, 06:20:21 PM ---It also looks like your missing the white texture that I added into the file.But, does this mean that it's fixed now? Or do textures still not work right? Well, apparently I forgot to assign the white texture to the body. Here, try this file.. It should work. Sorry bout that. --- End quote --- Thanks so much. |
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