Blockland Forums > General Discussion
64x Cubes no longer correctly cull faces
Treynolds416:
Just noticed this today, but all 64x cubes do not cull. Culling is when unseen faces are hidden, reducing framerates dramatically.
(left to right: default cubes, zone bricks, terrain cubes)
INCORRECT CULLING
CORRECT CULLING
If you don't believe me, download the save below and try it for yourself. I've tried it on two different servers, and with the freebuild gamemode.
End:
I can confirm that Trey is 100% correct.
Good work, Trey.
MyCreativeName:
So is this bad or good?
Bester Bageler:
--- Quote from: MyCreativeName on July 18, 2013, 09:59:13 PM ---So is this bad or good?
--- End quote ---
--- Quote from: Treynolds416 on July 18, 2013, 09:50:46 PM ---Culling is when unseen faces are hidden, reducing framerates dramatically.
--- End quote ---
64x cubes do not cull, which is bad.
Treynolds416:
--- Quote from: MyCreativeName on July 18, 2013, 09:59:13 PM ---So is this bad or good?
--- End quote ---
Depends on the build, but for the one end is working on (about 5k 64x cubes in a big cube), a lack of culling makes the overall efficiency of the bricks about 5.8%, 29500 faces where there are only 1700 necessary.