Blockland Forums > General Discussion

64x Cubes no longer correctly cull faces

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K3k0m@n:


--- Quote from: Badspot on July 19, 2013, 03:33:51 PM ---This is intentional.  The amount of time it takes to calculate hidden surfaces on a 64x cube can lead to a huge hitch and the performance gain isn't that big in most cases.  It's just not worth it. 

--- End quote ---
Ah, makes sence.
Basically placing alot of 64x cubes lag more when culling is on, instaid of when it is off.

Treynolds416:


--- Quote from: Badspot on July 19, 2013, 03:33:51 PM ---This is intentional.  The amount of time it takes to calculate hidden surfaces on a 64x cube can lead to a huge hitch and the performance gain isn't that big in most cases.  It's just not worth it. 

--- End quote ---
Couldn't you just make one check to see if the adjacent brick is a 64x cube as well? Gridded 64x cube configurations are fairly common in big builds

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