Blockland Forums > General Discussion
64x Cubes no longer correctly cull faces
K3k0m@n:
--- Quote from: Badspot on July 19, 2013, 03:33:51 PM ---This is intentional. The amount of time it takes to calculate hidden surfaces on a 64x cube can lead to a huge hitch and the performance gain isn't that big in most cases. It's just not worth it.
--- End quote ---
Ah, makes sence.
Basically placing alot of 64x cubes lag more when culling is on, instaid of when it is off.
Treynolds416:
--- Quote from: Badspot on July 19, 2013, 03:33:51 PM ---This is intentional. The amount of time it takes to calculate hidden surfaces on a 64x cube can lead to a huge hitch and the performance gain isn't that big in most cases. It's just not worth it.
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Couldn't you just make one check to see if the adjacent brick is a 64x cube as well? Gridded 64x cube configurations are fairly common in big builds