omg better than i expected
ideas:
-snip-
Thanks! I'll definitely use these. Brick limitation and the event one are actually already made (called Random Build and One and one). I love some of these ideas :D
While this looks cool and all, it just seems to me like it's going to be a race between 20 players to spam bricks to get to the next island, then repeat. Are there any gameplay mechanics beyond that?
Well, there's a few things that'll keep this from happening.
First, the challenges. Many of the challenges aren't just building, There's a lot more that can make some of the modes more cooperative or competitive than other ones.
Second, the game gives points based on whos the first across, which means it's competitive because everyone wants to get across first. The points increase with subsequent levels as it gets harder. The thing is though, if the whole server dies, the server restarts at level 1, so everyone loses the point multiplier, which makes it cooperative, albiet subtly. I might make some pther mechanism to give more points for cooperation somehow. Every five levels though, everyone respawns, so as to give everyone a chance to keep playing, the server to get farther, and more fun to be had.
Lastly, I havent fully decide yet, but people will be able to build on other peoples bricks and maybe even break them. Ill figure this one out though.
I suppose at times it could still be compareable to what you mentioned and i may remove older challenges (like the one just called build) from the rotation ecause they're almost boring.