Blockland Forums > General Discussion

Obj2Blb - General's OBJ to Blockland Brick Converter

Pages: << < (8/11) > >>

jes00:


--- Quote from: Demian on July 21, 2013, 04:38:04 AM ---http://mirror.dataorb.net/BLB2OBJ.zip

--- End quote ---
Also does not work for Mac. ):

--- Quote from: Zeblote on July 21, 2013, 06:33:29 AM ---Well that's crap
Means we can't have any detailed brick shapes because gay shadows will turn it all into one flat color.

--- End quote ---
You can't put custom textures onto bricks because that's how Badspot made them. You can however do the tedious task of using a bunch of faces to get what you want.

alex dude:

I have a feeling i'm doing this wrong.

Do I have to assign a material called "TOP" to the top of the brick for studs to appear on it? Or do I have to do it another way?

Because it shows up as this:


General:


--- Quote from: alex dude on July 21, 2013, 06:46:46 AM ---I have a feeling i'm doing this wrong.
Do I have to assign a material called "TOP" to the top of the brick for studs to appear on it? Or do I have to do it another way?

Because it shows up as this:

--- End quote ---
Yes, it doesn't matter what texture you use as long as the material name is called TOP, BOTTOMEDGE, BOTTOMLOOP etc.

You must also go into the UV editor to you stretch the texture as you please.

It's all in the documentation - read the Textures section for more detail.

Demian:


--- Quote from: jes00 on July 21, 2013, 06:35:20 AM ---Also does not work for Mac. ):

--- End quote ---
Use a virtual machine?

Edit: Sweet. My 10,000th post.

alex dude:


--- Quote from: General on July 21, 2013, 06:49:30 AM ---Yes, it doesn't matter what texture you use as long as the material name is called TOP, BOTTOMEDGE, BOTTOMLOOP etc.

You must also go into the UV editor to you stretch the texture as you please.

It's all in the documentation - read the Textures section for more detail.

--- End quote ---
Hells yes, it works. This is glorious; thanks so much :)


Pages: << < (8/11) > >>

Go to full version