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| VCE Help |
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| Johnny Blockhead:
I need help with events for my server. You know in ravencroft's he has activities for dead people? We made that in my spleef server. Except, we can't figure something out. Everyone has one life. If only one person is left in the arena, the mini won't reset because people are technically "alive" but not able to play. We can't get past this and Marble Man thinks its possible with vce. Someone, please help |
| phflack:
could use zones to check who's inside the arena, incrementing a counter + setting their variable to true, after a delay set their counted variable to false and reset the counter |
| Johnny Blockhead:
--- Quote from: phflack on July 21, 2013, 01:24:41 AM ---could use zones to check who's inside the arena, incrementing a counter + setting their variable to true, after a delay set their counted variable to false and reset the counter --- End quote --- Smart man. I'll try tomorrow and get back to you... Unless anyone else has ideas :D |
| Gen. Hothauser:
Try this: To get into the arena, use an onplayertouch>setplayertransform event. On that same brick, use VCE to count (counter1) how many enter and set a client variable to true. Then, on another random brick, use minigame events onminigamedeath and onminigamekilled>ifvar>entered>1 onvartrue>counter2, then onminideath and onminikilled>ifvar>counter2 == <var:mg:counter1> onvartrue>mini>end I think that should work. |
| Greek2me:
You can download the alpha version of Slayer and use the Spectator Team option. https://bitbucket.org/Greek2me/slayer/downloads/Gamemode_Slayer.zip Create two teams, one for people playing and one for dead people. Set the dead people team as a spectator team using the Advanced button at the bottom of the Teams panel. When people die, use events to transfer them to the dead team. When the game resets, use events to transfer everyone back to the playing team. |
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