Author Topic: Client Damage Detection  (Read 2843 times)

if you really want to do this the easy way, do this
Code: [Select]
for(%a = 0; %a < ClientGroup.getCount(); %a++) // count of clients
{
%Subclient = clientgroup.getobject(%a);
}
 
add this to a function and this is pretty much what your looking for

Nope.cs

can't I just detect when pain emotes are added?
You can definitely detect changes in other players' health. What you can't do, however, is tell if you caused that damage.

You can definitely detect changes in other players' health. What you can't do, however, is tell if you caused that damage.
client sided

also, I've stopped this project because of how easy it would be to trick what I'm making