if you really want to do this the easy way, do thisCode: [Select]for(%a = 0; %a < ClientGroup.getCount(); %a++) // count of clients{%Subclient = clientgroup.getobject(%a);} add this to a function and this is pretty much what your looking for
for(%a = 0; %a < ClientGroup.getCount(); %a++) // count of clients{%Subclient = clientgroup.getobject(%a);}
can't I just detect when pain emotes are added?
You can definitely detect changes in other players' health. What you can't do, however, is tell if you caused that damage.