Blockland Forums > General Discussion
The Hunger Games - ...
Checko2100:
I wish I could help but I seriosly suck at terrain, other stuff I am good making it.
*I am too good eventer, if that can help...
Also I remember you my idea
Bots with playertype Ai Dog wild
Hyaku.:
Do you need help with this? I'd love to help.
Also, this is the 75th hungergames, does that mean that you are making some huge clock like torture device?
Conan:
hunger gahes
looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.
Hyaku.:
--- Quote from: Conan on July 22, 2013, 12:36:29 PM ---hunger gahes
looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.
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Idea.
Dead = gamemakers.
Oh i see a guy DIIIIE
Zalot:
--- Quote from: Sleven on July 22, 2013, 06:56:54 AM ---A more dense vegetation would've been good. I know what you're thinking "I need to keep the brickcount down" but if you were to (for example) use the tree style that DayB use it would work as a brick conservative, fully functional and good looking alternative to the tree models you're using now.
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Replacing all the trees would take hours. I do think using the 4x4 cube bush style from DayB would be a good idea to add vegetation.
Thanks for the suggestion. I'll be trying to add more ways to hide/get cover.
--- Quote from: Conan on July 22, 2013, 12:36:29 PM ---hunger gahes
looks nice but overhuge. gameplay would be pretty bland as the match went on because players would spread out from the spawn. even with things like zombies and supply drops and other stuff, waiting players would be bored waiting for the match to end.
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The map isn't actually big enough for that. I'm trying to make it big enough to explore and find new areas although I will never oversize it.