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Are We Still Using That Old Engine?

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Zeblote:


--- Quote from: .::Taboo::. on August 15, 2013, 04:37:25 PM ---...being able to sell your game
do you kids not know how licensing works or what

--- End quote ---
You can build the game for ios, desktop, web and android for free and sell it.
Unity takes a 0% cut from your sales.
Max annual income of 50000, then you have to buy pro.

bejacks:


--- Quote from: .::Taboo::. on August 15, 2013, 04:37:25 PM ---...being able to sell your game
do you kids not know how licensing works or what

--- End quote ---
<You kids
<Is only 16

Zeblote:


--- Quote from: otto-san on August 15, 2013, 04:22:02 PM ---you were responding to a post talking about the price of the pro version, so it makes sense to assume you're referring to the pro version's price

--- End quote ---
But you were talking about indie developers

otto-san:


--- Quote from: Zeblote on August 15, 2013, 06:04:24 PM ---But you were talking about indie developers

--- End quote ---
i was talking about pro being a bit expensive for small indie developers :(

Zeblote:


--- Quote from: otto-san on August 15, 2013, 06:09:51 PM ---i was talking about pro being a bit expensive for small indie developers :(

--- End quote ---

--- Quote from: otto-san on August 15, 2013, 06:09:51 PM ---i was talking about pro being a bit expensive for small indie developers :(

--- End quote ---

--- Quote from: otto-san on August 15, 2013, 06:09:51 PM ---i was talking about pro being a bit expensive for small indie developers :(

--- End quote ---
It is :(
It probably isn't aimed at small one man indie developers


wtf ipad triple quote fail

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