| Blockland Forums > Suggestions & Requests |
| Physics Welds |
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| hodototman:
--- Quote from: TheReventon on July 25, 2013, 08:02:24 AM ---pretty sure a grenade isnt a bullet... nor would it even count as a bullet --- End quote --- bullet is a proper noun in this case, silly. |
| otto-san:
--- Quote from: TheReventon on July 25, 2013, 08:02:24 AM ---pretty sure a grenade isnt a bullet... nor would it even count as a bullet --- End quote --- gggggggg i guess its not really common knowledge. bullet is a physics simulation engine. |
| xSetrox:
I never knew we used bullet. --- Quote from: xSetrox on July 24, 2013, 10:11:27 PM ---We don't use bullet physics, we use Torque. --- End quote --- Wow, I am so dumb, torque isn't a physics engine. |
| TheReventon:
--- Quote from: Zeblote on July 25, 2013, 08:07:55 AM ---you have no idea what you talk about --- End quote --- Yaaaa...no...no i do not |
| MARBLE MAN:
well, you can technically attach objects to other objects, using %obj.attachToObject(%otherObj);, but it only works on certain classes, and it wouldn't work the same as welding it would be more like items/lights/hats on players, and lights on bricks, also players on vehicles you would have to define a bunch of mount points |
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