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Physics Welds

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hodototman:


--- Quote from: TheReventon on July 25, 2013, 08:02:24 AM ---pretty sure a grenade isnt a bullet... nor would it even count as a bullet

--- End quote ---

bullet is a proper noun in this case, silly.

otto-san:


--- Quote from: TheReventon on July 25, 2013, 08:02:24 AM ---pretty sure a grenade isnt a bullet... nor would it even count as a bullet

--- End quote ---
gggggggg

i guess its not really common knowledge. bullet is a physics simulation engine.

xSetrox:

I never knew we used bullet.

--- Quote from: xSetrox on July 24, 2013, 10:11:27 PM ---We don't use bullet physics, we use Torque.

--- End quote ---
Wow, I am so dumb, torque isn't a physics engine.

TheReventon:


--- Quote from: Zeblote on July 25, 2013, 08:07:55 AM ---you have no idea what you talk about

--- End quote ---

Yaaaa...no...no i do not

MARBLE MAN:

well, you can technically attach objects to other objects, using %obj.attachToObject(%otherObj);,
but it only works on certain classes, and it wouldn't work the same as welding
it would be more like items/lights/hats on players, and lights on bricks, also players on vehicles

you would have to define a bunch of mount points

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