Author Topic: Physics Welds  (Read 1238 times)

Since Blockland uses Bullet Physics, Someone has to make Welds for bricks. Someone make this.

Why?

Physics with bricks are only temporary.

I didn't know we used Bullet. Can someone confirm?


I think I know where you got this idea...

not efficiently doable because of the way bricks work

We don't use bullet physics, we use Torque.



Bricks use Bullet physics.
http://blog.bengarney.com/2008/12/04/blockland-physics/
pretty sure a grenade isnt a bullet... nor would it even count as a bullet

pretty sure a grenade isnt a bullet... nor would it even count as a bullet
you have no idea what you talk about

pretty sure a grenade isnt a bullet... nor would it even count as a bullet

bullet is a proper noun in this case, silly.

pretty sure a grenade isnt a bullet... nor would it even count as a bullet
gggggggg

i guess its not really common knowledge. bullet is a physics simulation engine.

I never knew we used bullet.
We don't use bullet physics, we use Torque.
Wow, I am so dumb, torque isn't a physics engine.

you have no idea what you talk about

Yaaaa...no...no i do not

well, you can technically attach objects to other objects, using %obj.attachToObject(%otherObj);,
but it only works on certain classes, and it wouldn't work the same as welding
it would be more like items/lights/hats on players, and lights on bricks, also players on vehicles

you would have to define a bunch of mount points