| Blockland Forums > Suggestions & Requests |
| onActivateHold? |
| (1/1) |
| alpha16:
Would it be possible to make an onActivate event that would require the player to hold his fire key for a certain amount of time in order for the event to trigger? |
| phflack:
I think there might be an event already like this on RTB otherwise you can use VCE to check if they're still clicking after a small delay |
| alpha16:
--- Quote from: phflack on July 25, 2013, 04:05:11 PM ---I think there might be an event already like this on RTB otherwise you can use VCE to check if they're still clicking after a small delay --- End quote --- Really? How do you do that with VCE? I never knew that was possible. |
| Navigation |
| Message Index |