Author Topic: Tips on improving aim?  (Read 2227 times)

Blockland has a style of projectile combat that most games don't. Most games use raycast weapons, or instant hit weapons. Blockland has slow moving projectiles. It kinda sucks because Ive become custom to Blockland physics and cant play any other TDM based game well. Team Fortress 2? I might as well try and cut a steak with a stick of butter.

If you want to get good at Blockland combat, you need to play more Blockland DMs.


Blockland has a style of projectile combat that most games don't. Most games use raycast weapons, or instant hit weapons. Blockland has slow moving projectiles. It kinda sucks because Ive become custom to Blockland physics and cant play any other TDM based game well. Team Fortress 2? I might as well try and cut a steak with a stick of butter.

If you want to get good at Blockland combat, you need to play more Blockland DMs.

Tribes: Ascend. has about the same mechanics as Blockland though. Same as for Unreal and Quake's rocket launchers.



In the assumption you are talking about the projectile weapons:
Try to learn how your momentum affects the bullet. Go in singleplayer and put some red bricks here and there, and while at a distance, move left and right and try to see what distance from each brick would it be good to hit it. Aiming while standing still is easier, because you just need to think where the person will be next, but aiming while moving is a lot trickier. The bullet will not hit your crosshair, so practicing moving+shooting is a good idea than just shooting players while standing still.
After you can handle that remotely well, try doing the same while jumping.
« Last Edit: July 26, 2013, 06:24:40 AM by LeetZero »

certain weapons aren't affected by your momentum, while others are

tier+tactical weapons by-and-large are completely unaffected by momentum and thus fly to where you shot them every time, all the time (barring spread of course)

however default-type weapons usually don't do that

learn to figure out which weapons do which quickly, so you don't get caught off guard

nobody mentioned this yet, but mouse sensitivity and dpi could be helpful as well. Accuracy is increased when your dpi is increased, effectively lowering your sensitivity. Right now it takes about 7" on my mousepad to do a 360, that's considered pretty accurate

Fixing your mouse isn't going to make you better, but it will ensure that you're not getting worse because of it.

nobody mentioned this yet, but mouse sensitivity and dpi could be helpful as well. Accuracy is increased when your dpi is increased, effectively lowering your sensitivity. Right now it takes about 7" on my mousepad to do a 360, that's considered pretty accurate

Fixing your mouse isn't going to make you better, but it will ensure that you're not getting worse because of it.

That depends on everyone's preferences.

Also, if you want to do really good in a server, use the most popular weapon.

The way I get most of my kills is when i'm in combat, I jump and while I'm in the air I focus on the person instead of my crosshair, and somehow after I focus I put the crosshair on them and usually get the kill.




Hehe, true.

What I meant by popular was not what everyone wants to use, but what everyone seems to be currently using.

learn how your gun works, get a feel for where the bullets go

then put the bullets on player

That depends on everyone's preferences.
But it actually does improve your accuracy...

Crouching makes you take more damage. I'm not sure about this though.

Crouching makes you take more damage. I'm not sure about this though.
Twice as much direct damage (bullets), it does slightly reduce your explosive damage taken though