| Blockland Forums > General Discussion |
| badspot y u no increase render distance of lights??? |
| << < (3/7) > >> |
| beachbum111111:
--- Quote from: Port on July 26, 2013, 01:34:06 PM ---it isn't an engine limitation --- End quote --- So then why can't we see more then 7 or 8? |
| Port:
--- Quote from: beachbum111111 on July 26, 2013, 02:05:38 PM ---So then why can't we see more then 7 or 8? --- End quote --- because of this code: --- Code: ---// Point lighting uniform vec4 pointLightPos0; uniform vec4 pointLightColor0; uniform float pointLightRadius0; uniform vec4 pointLightPos1; uniform vec4 pointLightColor1; uniform float pointLightRadius1; uniform vec4 pointLightPos2; uniform vec4 pointLightColor2; uniform float pointLightRadius2; uniform vec4 pointLightPos3; uniform vec4 pointLightColor3; uniform float pointLightRadius3; uniform vec4 pointLightPos4; uniform vec4 pointLightColor4; uniform float pointLightRadius4; uniform vec4 pointLightPos5; uniform vec4 pointLightColor5; uniform float pointLightRadius5; uniform vec4 pointLightPos6; uniform vec4 pointLightColor6; uniform float pointLightRadius6; uniform vec4 pointLightPos7; uniform vec4 pointLightColor7; uniform float pointLightRadius7; vec4 accumulatePointLights() { vec4 pointLightTotal = vec4(0.0f, 0.0f, 0.0f, 0.0f); vec3 lightDelta = vec3(0.0f, 0.0f, 0.0f); float lightDot = 0.0f; float ratio = 0.0f; // Calculate effects of the 8 point lights. lightDelta = worldPos.xyz - pointLightPos0.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius0); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor0.xyz; lightDelta = worldPos.xyz - pointLightPos1.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius1); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor1.xyz; lightDelta = worldPos.xyz - pointLightPos2.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius2); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor2.xyz; lightDelta = worldPos.xyz - pointLightPos3.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius3); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor3.xyz; lightDelta = worldPos.xyz - pointLightPos4.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius4); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor4.xyz; lightDelta = worldPos.xyz - pointLightPos5.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius5); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor5.xyz; lightDelta = worldPos.xyz - pointLightPos6.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius6); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor6.xyz; lightDelta = worldPos.xyz - pointLightPos7.xyz; lightDot = max(dot(-normalize(lightDelta), worldNormal), 0.0f); ratio = 1.0f - (length(lightDelta) / pointLightRadius7); ratio = ratio * ratio * ratio * 0.4f; ratio = max(ratio, 0.0f); pointLightTotal.xyz += ratio * lightDot * pointLightColor7.xyz; return pointLightTotal; } --- End code --- |
| Conan:
so wait would it just be possible to like duplicate that code 20 times and then do you know why that hasn't been done |
| Altiris:
--- Quote from: Port on July 26, 2013, 01:34:06 PM ---its 8 the sun isn't a light it isn't an engine limitation --- End quote --- That's strange, a bunch of other people told me that it was 8 and the sun counted as a light or something, I don't know anymore. Why is that code in place if it limits the lights? |
| Wrapperup:
--- Quote from: Altiris on July 26, 2013, 03:02:27 PM ---That's strange, a bunch of other people told me that it was 8 and the sun counted as a light or something, I don't know anymore. Why is that code in place if it limits the lights? --- End quote --- My best guess is for faster shaders and shadows. |
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