| Blockland Forums > General Discussion |
| badspot y u no increase render distance of lights??? |
| << < (4/7) > >> |
| Plexious:
The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together. |
| Aide33:
Couldn't you edit the glsl shader file once to have more? I remember someone bringing this up once |
| Subpixel:
--- Quote from: Plexious on July 26, 2013, 03:27:12 PM ---The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together. --- End quote --- Would this mean less stufftier shadows? |
| Evar678:
--- Quote from: Subpixel on July 26, 2013, 03:31:50 PM ---Would this mean less stufftier shadows? --- End quote --- And better performance, most likely. |
| Yenola²:
You guys need to realize Badspot knows what he's doing, he wouldn't have used GLSL if he knew another method would perform in a better way. Switching our lighting would literally just be going back and redoing something that was done right the first time, not being able to render more than 8 lights at a time isn't a huge deal unless you're playing a large city map or something. My only question is, if the sun flare doesn't count as a light then why can't we create the same light on bricks, therefore avoiding the limit? |
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