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badspot y u no increase render distance of lights???

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Plexious:

The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together.

Aide33:

Couldn't you edit the glsl shader file once to have more?

I remember someone bringing this up once

Subpixel:


--- Quote from: Plexious on July 26, 2013, 03:27:12 PM ---The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together.

--- End quote ---
Would this mean less stufftier shadows?

Evar678:


--- Quote from: Subpixel on July 26, 2013, 03:31:50 PM ---Would this mean less stufftier shadows?

--- End quote ---
And better performance, most likely.

Yenola²:

You guys need to realize Badspot knows what he's doing, he wouldn't have used GLSL if he knew another method would perform in a better way.  Switching our lighting would literally just be going back and redoing something that was done right the first time, not being able to render more than 8 lights at a time isn't a huge deal unless you're playing a large city map or something.

My only question is, if the sun flare doesn't count as a light then why can't we create the same light on bricks, therefore avoiding the limit?

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