| Blockland Forums > General Discussion |
| badspot y u no increase render distance of lights??? |
| << < (5/7) > >> |
| .::Taboo::.:
because lights are lights and flares are flares, and the "sun" is just a flare representing the global lighting |
| Zeblote:
--- Quote from: Plexious on July 26, 2013, 03:27:12 PM ---The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together. --- End quote --- dx11 pls |
| Subpixel:
--- Quote from: Zeblote on July 26, 2013, 04:25:15 PM ---dx11 pls --- End quote --- yes now |
| Port:
--- Quote from: Conan on July 26, 2013, 02:19:06 PM ---so wait would it just be possible to like duplicate that code 20 times and then --- End quote --- --- Quote from: Aide33 on July 26, 2013, 03:29:18 PM ---Couldn't you edit the glsl shader file once to have more? I remember someone bringing this up once --- End quote --- no, because it uses uniforms given by the engine |
| Altiris:
--- Quote from: Zeblote on July 26, 2013, 04:25:15 PM ---dx11 pls --- End quote --- I thought dx11 had a light limit also. Either way then you lose support for Mac and Linux. |
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