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badspot y u no increase render distance of lights???

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.::Taboo::.:

because lights are lights and flares are flares, and the "sun" is just a flare representing the global lighting

Zeblote:


--- Quote from: Plexious on July 26, 2013, 03:27:12 PM ---The problem is that we're using OpenGL lighting which is slow and inefficient. The best solution would be to use a different lighting method all together.

--- End quote ---
dx11 pls

Subpixel:


--- Quote from: Zeblote on July 26, 2013, 04:25:15 PM ---dx11 pls

--- End quote ---
yes
now

Port:


--- Quote from: Conan on July 26, 2013, 02:19:06 PM ---so wait

would it just be possible to like duplicate that code 20 times and then

--- End quote ---


--- Quote from: Aide33 on July 26, 2013, 03:29:18 PM ---Couldn't you edit the glsl shader file once to have more?

I remember someone bringing this up once

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no, because it uses uniforms given by the engine

Altiris:


--- Quote from: Zeblote on July 26, 2013, 04:25:15 PM ---dx11 pls

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I thought dx11 had a light limit also. Either way then you lose support for Mac and Linux.

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