Blockland Forums > General Discussion
Resource TDM 2 (server online, fixed weapon pack)
DrenDran:
--- Quote from: .::Taboo::. on July 30, 2013, 09:57:06 AM ---alternatively, get a weapon pack that isn't ass out of the box
--- End quote ---
We went over this.
If you can suggest another let me know.
.::Taboo::.:
anything else
t+t would probably be best because raycasts on what is basically a big open plaine wouldn't be good at all
DrenDran:
--- Quote from: .::Taboo::. on July 30, 2013, 11:47:29 AM ---anything else
--- End quote ---
Bf3?
:cookieMonster:
DrenDran:
Ok, so I'm removing the playertype switch created my nekrams pack. That will hopefully allow for improved playertypes (more health) to be something else leaders can upgrade. Also, I've made it so the server doesn't have to restart to implement changes in the values of weapons. I will be hosting the server passworded while I try and change the values once and for all. If anyone would like to join and give input (help out with fine tuning weapon stats) the pass is "asdf".
edit:
new values
--- Code: ---//values by drendran
function servercmdreloadValues(%client)
{
if(%client.isAdmin || %client.isSuperAdmin)
{
talk("Weapon stats reloaded.");
exec("add-ons/weapon_nekramram4fa/values.cs");
}
}
$ACRSpread = 0.003;
$ACRSpreadMoving = 0.003;
$ACRSpreadIronsight = 0.0002;
$ACRSpreadIronsightMoving = 0.0004;
$G36CSpread = 0.003;
$G36CSpreadMoving = 0.003;
$G36CSpreadIronsight = 0.0004;
$G36CSpreadIronsightMoving = 0.0004;
$M4A1Spread = 0.0025;
$M4A1SpreadMoving = 0.003;
$M4A1SpreadIronsight = 0.0001;
$M4A1SpreadIronsightMoving = 0.0002;
$M8A1Spread = 0.0025;
$M8A1SpreadMoving = 0.003;
$M8A1SpreadIronsight = 0.0001;
$M8A1SpreadIronsightMoving = 0.0002;
$M16A4Spread = 0.003;
$M16A4SpreadMoving = 0.003;
$M16A4SpreadIronsight = 0.0001;
$M16A4SpreadIronsightMoving = 0.0002;
$MK14Spread = 0.003;
$MK14SpreadMoving = 0.003;
$MK14SpreadIronsight = 0.0001;
$MK14SpreadIronsightMoving = 0.0002;
$MSRSpread = 0.0007;
$MSRSpreadMoving = 0.006;
$MSRSpreadIronsight = 0;
$MSRSpreadIronsightMoving = 0.00001;
$PM9Spread = 0.0032;
$PM9SpreadMoving = 0.0048;
$PM9SpreadIronsight = 0.0004;
$PM9SpreadIronsightMoving = 0.0004;
$SCARLSpread = 0.003;
$SCARLSpreadMoving = 0.003;
$SCARLSpreadIronsight = 0.0002;
$SCARLSpreadIronsightMoving = 0.0004;
$TAR21Spread = 0.003;
$TAR21SpreadMoving = 0.003;
$TAR21SpreadIronsight = 0.0004;
$TAR21SpreadIronsightMoving = 0.0004;
$UMP45Spread = 0.003;
$UMP45SpreadMoving = 0.0045;
$UMP45SpreadIronsight = 0.0004;
$UMP45SpreadIronsightMoving = 0.0004;
$XCRSpread = 0.003;
$XCRSpreadMoving = 0.003;
$XCRSpreadIronsight = 0.0002;
$XCRSpreadIronsightMoving = 0.0004;
$FALSpread = 0.0018;
$FALSpreadMoving = 0.0018;
$FALSpreadIronsight = 0.0018;
$FALSpreadIronsightMoving = 0.0018;
//lmgs
$STONER63Spread = 0.004;
$STONER63SpreadMoving = 0.006;
$STONER63SpreadIronsight = 0.002;
$STONER63SpreadIronsightMoving = 0.003;
$M249Spread = 0.003;
$M249SpreadMoving = 0.0045;
$M249SpreadIronsight = 0.0015;
$M249SpreadIronsightMoving = 0.00225;
$M60E4Spread = 0.002;
$M60E4SpreadMoving = 0.003;
$M60E4SpreadIronsight = 0.001;
$M60E4SpreadIronsightMoving = 0.0015;
//snipers
$L96A1Spread = 0.0004;
$L96A1SpreadMoving = 0.0006;
$L96A1SpreadIronsight = 0.0002;
$L96A1SpreadIronsightMoving = 0.0003;
$M40A5Spread = 0.00036;
$M40A5SpreadMoving = 0.00054;
$M40A5SpreadIronsight = 0.00018;
$M40A5SpreadIronsightMoving = 0.00027;
$AS50Spread = 0.0003150;
$AS50SpreadMoving = 0.0004725;
$AS50SpreadIronsight = 0.0001575;
$AS50SpreadIronsightMoving = 0.00023625;
$M82A1Spread = 0.000250;
$M82A1SpreadMoving = 0.000375;
$M82A1SpreadIronsight = 0.000125;
$M82A1SpreadIronsightMoving = 0.0001875;
$M21Spread = 0.0002;
$M21SpreadMoving = 0.0003;
$M21SpreadIronsight = 0.0001;
$M21SpreadIronsightMoving = 0.00015;
//assaults
$FX05Spread = 0.0036;
$FX05SpreadMoving = 0.0054;
$FX05SpreadIronsight = 0.0018;
$FX05SpreadIronsightMoving = 0.0027;
$AK47Spread = 0.003266;
$AK47SpreadMoving = 0.004899;
$AK47SpreadIronsight = 0.001633;
$AK47SpreadIronsightMoving = 0.0024495;
$FAMASSpread = 0.0026;
$FAMASSpreadMoving = 0.0039;
$FAMASSpreadIronsight = 0.0013;
$FAMASSpreadIronsightMoving = 0.00195;
$AN94Spread = 0.002598;
$AN94SpreadMoving = 0.003897;
$AN94SpreadIronsight = 0.001299;
$AN94SpreadIronsightMoving = 0.0019485;
$GALILSpread = 0.002264;
$GALILSpreadMoving = 0.003396;
$GALILSpreadIronsight = 0.001132;
$GALILSpreadIronsightMoving = 0.001698;
$FADSpread = 0.001930;
$FADSpreadMoving = 0.002895;
$FADSpreadIronsight = 0.000965;
$FADSpreadIronsightMoving = 0.0014475;
$FELINSpread = 0.0016;
$FELINSpreadMoving = 0.0024;
$FELINSpreadIronsight = 0.0008;
$FELINSpreadIronsightMoving = 0.0012;
//shotguns
$MODEL1887Spread = 0.006;
$MODEL1887SpreadIronsight = 0.003;
$SPAS12Spread = 0.006;
$SPAS12SpreadIronsight = 0.003;
$AA12Spread = 0.006;
$AA12SpreadIronsight = 0.003;
//SMGS:
$THOMPSONSpread = 0.004;
$THOMPSONSpreadMoving = 0.006;
$THOMPSONSpreadIronsight = 0.002;
$THOMPSONSpreadIronsightMoving = 0.003;
$MP5SDSpread = 0.003750;
$MP5SDSpreadMoving = 0.005625;
$MP5SDSpreadIronsight = 0.001875;
$MP5SDSpreadIronsightMoving = 0.0028125;
$MPLSpread = 0.00350;
$MPLSpreadMoving = 0.00525;
$MPLSpreadIronsight = 0.00175;
$MPLSpreadIronsightMoving = 0.002625;
$VECTORSpread = 0.003250;
$VECTORSpreadMoving = 0.004875;
$VECTORSpreadIronsight = 0.001625;
$VECTORSpreadIronsightMoving = 0.0024375;
$MP7Spread = 0.0030;
$MP7SpreadMoving = 0.0045;
$MP7SpreadIronsight = 0.0015;
$MP7SpreadIronsightMoving = 0.00225;
$P90Spread = 0.002750;
$P90SpreadMoving = 0.001375;
$P90SpreadIronsight = 0.001375;
$P90SpreadIronsightMoving = 0.001375;
$PP19Spread = 0.00250;
$PP19SpreadMoving = 0.00375;
$PP19SpreadIronsight = 0.00125;
$PP19SpreadIronsightMoving = 0.001875;
$PP90M1Spread = 0.00250;
$PP90M1SpreadMoving = 0.00375;
$PP90M1SpreadIronsight = 0.00125;
$PP90M1SpreadIronsightMoving = 0.001875;
//handguns:
$DeagleSpread = 0.0016;
$DeagleSpreadMoving = 0.0024;
$DeagleSpreadIronsight = 0.0008;
$DeagleSpreadIronsightMoving = 0.0012;
$MagnumSpread = 0.001;
$MagnumSpreadMoving = 0.0015;
$MagnumSpreadIronsight = 0.0005;
$MagnumSpreadIronsightMoving = 0.00075;
$USPSpread = 0.0016;
$USPSpreadMoving = 0.0024;
$USPSpreadIronsight = 0.0008;
$USPSpreadIronsightMoving = 0.0012;
$GLOCK18Spread = 0.003;
$GLOCK18SpreadMoving = 0.0045;
$GLOCK18SpreadIronsight = 0.0015;
$GLOCK18SpreadIronsightMoving = 0.00225;
--- End code ---
DrenDran:
My and paradigm/skrafe went though and basically rewrote all the values for the weapons. Hopefully we balanced them.
Also, no more weapon playertypes, leaders can upgrade the teams playertypes to give them more health though.