| Blockland Forums > Suggestions & Requests |
| Randomized sound pitch. |
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| .::Taboo::.:
--- Quote from: Crispy_ on July 27, 2013, 02:46:14 AM ---i hate it when people say this "oh eveything's impossible with this engine!" *shaders and shadows implemented* "oh well uhh everything except shaders and shadows are impossible!" --- End quote --- it isn't though torque simply isn't capable of that the old iteration blockland uses as a basis |
| Aide33:
--- Quote from: Crispy_ on July 27, 2013, 02:46:14 AM ---i hate it when people say this "oh eveything's impossible with this engine!" *shaders and shadows implemented* "oh well uhh everything except shaders and shadows are impossible!" --- End quote --- it is impossible in the sense of making it as an add-on It requires engine modification because the current torque engine does not support this Shadows and shaders where said to be impossible because the engine didn't support it before the modifications where made |
| Racerboy:
--- Quote from: Crispy_ on July 27, 2013, 02:46:14 AM ---i hate it when people say this --- End quote --- well he has good reason to say it. |
| Crispy_:
well, why cant you at least try? do a hacky way? --- Quote from: hodototman on July 26, 2013, 11:47:51 PM ---maybe try changing the timescale of the sound itself? maybe change the client's timescale for the one millisecond that's needed to start the sound itself and the rest of the sound will be a different pitch and speed --- End quote --- |
| Aide33:
--- Quote from: Crispy_ on July 27, 2013, 03:15:37 PM ---well, why cant you at least try? do a hacky way? --- End quote --- no because that will make all the sounds change pitch |
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