Off Topic > Games
Looking for Real-Time Combat MMORPG
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Aripany:
I was tempted to ask in the thread someone posted a few days ago, but I felt it wouldn't get many answers. While I tried Mabinogi and enjoyed it for a while, I reached a point where I could no longer play alone and would have had to get a few people to help me just to get farther along in the game. That's not something I want.


* I'd like the combat system to be well done, with timing being key not levels, abilities, or gear you use.
* Not dependent on parties for leveling(solo game will be tough but possible)
* Free or subscription doesn't really matter.
* Enough of a player base to see people in the cities or occasionally areas.
* I'd prefer it to be the traditional rpg(PSO, WoW etc.), but if there's something you're dying to suggest I welcome new ideas
Shell:
vindictus
Bisjac:
i cant even think of an mmorpg that ISNT real time combat. its like the standard.
Aripany:
Hm, I suppose you're right and I worded it wrong. I want the combat to be like in PSO, Vindictus(forgot to mention I played this but wasn't interested), and Mabinogi. In these games you control the swing and the block, and have skills as well. It isn't right click them spam spells as in WoW, Rift, and most other big mmo's. You control all aspects of the attack; block, swing, ability.
Hiiro326:

--- Quote from: Aripany on July 30, 2013, 12:20:03 AM ---Hm, I suppose you're right and I worded it wrong. I want the combat to be like in PSO, Vindictus(forgot to mention I played this but wasn't interested), and Mabinogi. In these games you control the swing and the block, and have skills as well. It isn't right click them spam spells as in WoW, Rift, and most other big mmo's. You control all aspects of the attack; block, swing, ability.

--- End quote ---
Controlling all aspects of the attack isn't possible in modern video games, without motion detectors at least.
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