Author Topic: Ring Bricks (v2 - Icons and Collision)  (Read 5609 times)

These are interesting.
Nice one.


I think that a proper pipe brick is needed. A small one and a large one that players can fit through, as well as vertical/horizontal/T-formation/junction pipes, e.g + I T --


Inb4moresonicrps
I'd like to see a recreation of green hill zone for my slide server (which I never host) that uses these.

Inb4moresonicrps
They're way too big for sonic, lol.
I'd like to see a recreation of green hill zone for my slide server (which I never host) that uses these.
You'll have to add the outer collision yourself. I made these with zones in mind, so the inside has collision, but not the outside.

I made these with zones in mind, so the inside has collision, but not the outside.
that doesn't make any sense

that doesn't make any sense
onActivate/onLoaded > Self > setZone [][][]
onPlayerEnterZone > Player > incScore [10]

Build invisible bricks on the edges
enjoy

you can do that without having the collision in the center, and it would make far more sense to have the actual ring collide within the actual brick

you can do that without having the collision in the center, and it would make far more sense to have the actual ring collide within the actual brick
I guess I'll make an update then.
EDIT: Update finished!
v2 - Changelog:
- Updated collision to be a ring. Who would've thunk.
- Rotated visual mesh by 22.5 degrees. They look much better now that they're symmetric :D
- Bricks are now 10x10 to allow for collision.
- Vertical ring is 2 studs thick instead of 1. Horizontal ring is still 3 plates tall.
- Although icons were part of last update, I didn't really make it a new version so there ya go.
« Last Edit: July 30, 2013, 11:23:38 PM by TristanLuigi »

I made one but i never released it :(


Sonic the Hedgehog RPs will be more efficient.