you can do that without having the collision in the center, and it would make far more sense to have the actual ring collide within the actual brick
I guess I'll make an update then.
EDIT: Update finished!
v2 - Changelog:
- Updated collision to
be a ring. Who would've thunk.
- Rotated visual mesh by 22.5 degrees. They look much better now that they're symmetric :D
- Bricks are now 10x10 to allow for collision.
- Vertical ring is 2 studs thick instead of 1. Horizontal ring is still 3 plates tall.
- Although icons were part of last update, I didn't really make it a new version so there ya go.