Total Members Voted: 77
The last few people always have a fight like this.
- HyperTower
faulty antihack mod trying to ban people for lagging
More like this
There should be random events. Like lava goes 2x faster, zombies, swords.
Your ping remains the same when you're lagging, no one seems to understand. if(!%this.player.isGrounded()) if(%this.newPos $= %this.oldPos) if(%this.newVel $= %this.oldVel) if(%this.newPing != %this.oldPing) <--------- %this.count++; else %this.count = 0; else %this.count = 0; else %this.count = 0;Your position and velocity are also not whole numbers.
function Player::groundCheck(%this){ %mask = $TypeMasks::FxBrickObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::VehicleObjectType; initContainerBoxSearch(vectorAdd(%this.getPosition(),"0 0 -1.7"),"1 1 3",%mask); %object = containerSearchNext(); if(isObject(%object) && %object != SunLight.getId() && %object != %this.getId()) return 1; return 0;}