Total Members Voted: 77
Well a particle is an image, but it will always face the camera and you can't make a continuous trail with it.
it will always face the camera
Not necessarily. That's a setting in the datablock.
It is? What happens if you don't set it?
It doesn't always face the camera.
Say what? Please go on.
orientParticles = false; //This is another amazing line that allows you to make "straight", almost mesh-like particles. What it does is, if set to true, will lock your emitted particles' X and Y axises, leaving only the Z axis for free rotation. In other words, it turns your particles into Z Billboards. This makes it harder for them to rotate in order to "look at you". They will still rotate on that Z axis though, which is why we don't have holograms, but this bit of code still allows you to make things like Light Rays, the only problem being the particle decals will be gigantic and mostly empty in order to limit that rotation.
Specifies whether emitted particles should be oriented as billboards (always facedirectly towards the camera), or if they should face the emission direction (seethe field documentation for thetaMin, thetaMax, phiReferenceVel, and phiVariancefor more information on emission direction). True means the particles should beoriented toward the emission direction, False means particles should be orientedas billboards.
http://puu.sh/arkuW/01fea00950.jpgThe struggle is real
you can host for free
Why the forget would the host need donations ._. you can host for free so i don't see why he needs money