Computermix, while I really do appreciate your heel-face-turn and coming clean (as does the rest of the forums), you made the biggest mistake in your Blockland career by releasing these, and it'll take a fair amount of work to fix it up.
Even private releases are problematic. We'd appreciate having the names and IDs of everyone who can crash a server instantly (so if our servers "mysteriously crash" after banning or angering one of them we know who is likely at fault), and I'm sure Badspot would love it if you PMed him the details of the vulnerability so he could fix it.
Also, what if these "responsible" people aren't so responsible? What if they gave it out to someone who pestered them... or even blackmailed them, as Dotdot might do?
Now, if they're well known for being responsible I wouldn't worry. I'd trust Ipquarx with just about anything short of my life, and TheBlackParrot seems pretty damn reliable as well.
As for the hack itself, has anyone actually been revoked for using it?
Also, a speedkart server with the anti-floathack script has literally nothing to fear from Blhack.dll except the crashy thingy. Those will soon be safe I predict.
But seriously I hope Badspot patches this stuff.
Still, the methods computermix used to actually done this, could've been useful to the blockland modding community. Like calling TorqueScript commands through C++. That sounds really nice, and imagine what you could do with it. (Imagining some awesome mods)
But after this aimbot, float-hack, etc. got spread around, this method, which could have been used for good has been again abused for cheating in a game, where you can build stuff. Really, and who needs an aimbot anyway? I'm pretty sure, that killing someone in Blockland is far easier than in any other ego-shooter game. The most weapon projectiles are shooting linear, making it even easier for you. (Except Gravity Cat's weapons.) The simplicity on how the map and the character is build up, allows you to "easily" get an overview of your environment and of your victims. This is not the case on the most ego-shooters, which run on high-end computers and are looking fantastically. Those have a more complex map graphics, structure and it's also not that easy anymore to directly get an overview of your environment and victims cause of other external stuff like fog, etc. Of course, the more you play in those maps, the better you get. Simple as stuff.